Dark Age of Camelot – Mythic Entertainment, 2001-2005
Launched in 2001 and still active today, Dark Age of Camelot brought a revolutionary new form of large-scale PvP combat to the burgeoning MMORPG genre.
In addition to the original DAoC, I worked as an Assistant Producer on its subsequent four expansions – Shrouded Isles, Foundations, Trials of Atlantis and Catacombs.
I also worked closely with our marketing and PR teams, helping to develop assets, videos and presentations for industry events like E3 and Gamescom.
Imperator Online – Mythic Entertainment, 2005-2006
Imperator Online was intended to be Mythic Entertainment’s follow-up to DAoC. With a focus of co-operative PvE adventuring, it represented a distinct departure for the RvR style of our earlier games.
As Associate Producer, I was responsible for putting together daily builds via Perforce as well as working with art and engineering teams to integrate assets and tech via a complex system of spreadsheets and CSV flat files.
While early alpha-builds of the game were well-received by critics and fans alike, the studio decided to postpone development when we were granted access to Games Workshop’s Warhammer Fantasy IP.
Warhammer: Age of Reckoning – Electronic Arts, 2006-2009
Warhammer: Age of Reckoning was Mythic’s second blockbuster MMO project. Drawing on the successes of DAoC, but also expanding them in nearly every way, WAR was a massive undertaking for the team. Early in development, the ambitious project drew the attention of Electronic Arts, who purchased Mythic in 2006.
As Associate Producer on WAR, my role expanded from earlier responsibilities to include the management of the teams responsible for the design and implementation of Player Careers and Combat throughout the game. Working closely with Games Workshop to guarantee strict adherence to their IP guidelines, we successfully produced the most advanced and wide-ranging RvR combat system the MMORPG genre had seen at the time.
Throughout the WAR project, I also spear-headed a “viral marketing” effort that involved the regular development of “Production Podcast” videos that gave players a behind the scenes look at the development of the game.
This series of 30 videos proved extremely popular with fans and helped to drive over 750,000 players to subscribe to our monthly newsletter emails as well as leading to tens of millions of views of the production podcasts themselves on YouTube and elsewhere.
Warhammer: Land of the Dead – Electronic Arts, 2008-2010